name	piorun
type	none
setlayer  260
alpha 5
anim idle
	loop 1
	delay 300
	bbox 0 0 0 0
	offset  250 111
	frame	data/chars/misc/empty
	offset  25 25
	delay   10
	drawmethod 4000 4000 0 0 0 5
	frame	data/chars/bosf/b32
	delay   15
	frame	data/chars/bosf/b31
	delay   20
	frame	data/chars/bosf/b1
	delay   5
	offset  147 181
	nodrawmethod
	sound   data/sounds/piorun2.wav
	frame	data/chars/misc/piorun01
	frame	data/chars/misc/piorun02
	frame	data/chars/misc/piorun03
	frame	data/chars/misc/piorun04
	delay 200
	frame	data/chars/misc/empty
	delay   15
	offset  25 25
	drawmethod 4000 4000 0 0 0 5
	frame	data/chars/bosf/b32
	frame	data/chars/bosf/b31
	delay   20
	frame	data/chars/bosf/b1
	delay 5
	nodrawmethod
	offset  147 181
	frame	data/chars/misc/piorun05
	frame	data/chars/misc/piorun06
anim pain
	loop	1
	offset	25 25
	delay	700
	frame data/chars/misc/empty
	delay	20
	bbox	0
	drawmethod 3000 3000 0 0 0 5
	frame data/bgs/lv4c/td1
	delay	8
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	delay	12
	frame data/bgs/lv4c/td2
	delay	700
	frame data/chars/misc/empty
	delay   5
	offset  147 181
	nodrawmethod
	sound   data/sounds/piorun2.wav
	frame	data/chars/misc/piorun01
	frame	data/chars/misc/piorun02
	frame	data/chars/misc/piorun03
	frame	data/chars/misc/piorun04
	delay	20
	offset	25 25
	drawmethod 3000 3000 0 0 0 5
	frame data/bgs/lv4c/td1
	delay	8
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	delay	12
	frame data/bgs/lv4c/td2
	delay	2000
	frame data/chars/misc/empty
	delay 5
	nodrawmethod
	offset  147 181
	frame	data/chars/misc/piorun05
	frame	data/chars/misc/piorun06
	delay	20
	offset	25 25
	drawmethod 4000 4000 0 0 0 5
	frame data/bgs/lv4c/td1
	delay	8
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	delay	12
	frame data/bgs/lv4c/td2
	delay	40
	frame data/bgs/lv4c/td1
	delay	8
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	delay	12
	frame data/bgs/lv4c/td2
	delay 5
	nodrawmethod
	offset  147 181
	frame	data/chars/misc/piorun05
	frame	data/chars/misc/piorun06
	delay	20
	offset	25 25
	drawmethod 4000 4000 0 0 0 5
	bbox	0 0 0 0
	sound data/sounds/soun0004.wav
	frame data/bgs/lv4c/td1
	delay	8
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	frame data/bgs/lv4c/td2
	frame data/bgs/lv4c/td3
	delay	12
	frame data/bgs/lv4c/td2
